A good GM deserves a journal worthy of the tales they spin. Whether creating a magnum opus for a years-long campaign, or setting the scene for a series of smaller adventures, our Game Master Journal has you covered.
This Game Master Journal is the perfect companion for the big-picture world-building that so many GMs strive for. Whether using official sourcebooks or homebrewing your own lands for your party to explore, the Game Master Journal is a book no GM should be without.
Inside each Game Master Journal you’ll find empty charts, tables, hex grids, and spaces for logging the following campaign information:
- Campaign Name / Players
- House Rules
- World Overview / Principles
- Core Assumptions / Genres
- Major Pantheon / Minor Pantheon
- Maps / Kingdoms / Settlements / Locations
- Key NPCs / Secondary NPCs
- Player Characters
- Major Factions / Minor Factions
- Key Monsters
- Key Magic Items
- Downtime Activities Underway
- Milestone / XP Awards
- Random Tables
"We present thee with these Field Notes journals for the fifth edition of “the world’s greatest roleplaying game,” Dungeons & Dragons. With Character Journals for players, and Game Master & Monster / Encounter Journals for GMs, our 5E Journals cover all three D&D core rulebooks.
We see a lot of graph paper here at Field Notes, but even after years of making our Memo Books, it’s hard to see those little squares without wanting to map out a route through a subterranean dungeon or an abandoned castle. Which path will lead us to the dragon, berserker, or whatever other enemies stand between us, treasure, and glory?
While our original Field Notes served us well for general map-making and note-taking, we were craving purpose-built books to track our progress. With some help from our more-experienced dungeoneering friends, we set out on an adventure to make the three best, most complete, most useful 5E role-playing and game-mastering journals available."
4¾" × 7.5" Medium Size; 64 Pages